Gaming

Playlists & Series

The Company Behind Pokemon Go is Building a Social Network Centered on AR Games
19 Nov 2025
SuperAwesome: Why Marketers May Want to Think Twice Before Building a Branded Game
19 Nov 2025
Zynga: As Digital Identifiers Go Away, Game Genres Are a Good Proxy For Targeting
19 Nov 2025
Go Interactive: Dentsu’s Stringer On Game Ads And The Rise Of The Participatory Generation
19 Nov 2025
Brands Need To Play & Measure In Immersive Environments: IAB’s Soon
19 Nov 2025
Activision Blizzard Thinks Advertisers Should Pay Attention To Gamers’ Attention
19 Nov 2025
Mobile Gaming An Untapped Advertising Opportunity: Digital Turbine’s Wester
19 Nov 2025
Gaming Is The Next Streaming: Microsoft Advertising’s Lynne Kjolso
19 Nov 2025
CES Helps Us Meet With Key Advertisers in CTV, Retail Media: Zynga’s Gabrielle Heyman
19 Nov 2025
Mobile Games Engage Broad Group of Consumers With Brands: Zynga’s Gabrielle Heyman
19 Nov 2025
‘We’re at the Center of Pop Culture,’ and a Gateway to Gen Z: Fandom’s Jeremy Steinberg
19 Nov 2025
Interactive Entertainment Emerges as Core Media Channel, Says OMD’s Ben Hovaness
22 Oct 2025
Mobile Gaming, Apps and CTV Are Key to Reaching Today’s Consumers: Dentsu’s Jessie Schwartzfarb
15 Oct 2025
LUMA Partners’ Terry Kawaja: Gaming Offers CTV Alternative to Strained Supply Constraints
8 Oct 2025
Wavemaker’s Basgen: Gaming Is Now the ‘Dominant Cultural Force’
11 May 2025
Zero Code’s Dario Raciti: How Gaming Became the New Mass Media
4 May 2025
Activision Blizzard Media’s Claire Nance: Players Are Cross-Platform — Brands Should Be Too
27 Apr 2025
Publicis Media’s Samantha Lim: Brand Safety and Measurement are Key to Gaming Ad Growth
22 Apr 2025
Havas Play’s Jarell Thompson on How Brands Can Authentically Join the Evolving Gaming Landscape
20 Apr 2025
Microsoft Advertising’s Jonathan Stringfield: Gaming’s Engagement Creates New Advertising Frontier
10 Apr 2025